
1 - Zone in area. It is safe for now but you will do your best to make this area a challenge! First you have to complete the quests at 2, 3, & 4. 2 - I really hate Mutated Spiders. They're easy to kill but that poison is not friendly. Have ranged attacks and maybe a pet to soak the poison for you. Once you are inside the room, click on the floor in the center of the four pillars. This will take you through a short story and then proceed to give you the option of pushing colored buttons for orbs. Each time you push a button for an orb, a series of monsters will spawn. This isn't an overly challenging area, especially if you are ready for the spawns and disrupt the mages as soon as they appear. After you have the four orbs, place them in the color corresponding pillars and you will get the first key. 3 - The room of the three tests. A Helmite Ghost greets you and says that you must complete the tests before continuing on. I would suggest starting with the far right room first. It is the easiest and might level some characters. Right door - An Imp will put you through an IQ test of sorts. His first riddle is about brothers and sisters. The answer is "7". Next you will play a game about drawing coins. To win, start by taking 2, then 3, and finally 1. (2,3,1). Congratulations, you pass the first test and earn some experience. Loot the room for some odds & ends but one chest is trapped. Left door - This is the next easiest and would make a good second door. Inside is a horde of Orcs (warriors, archers, mages). They aren't very difficult but keep spawning. You have to keep hammering away until the ghost appears and congratulates you on enduring the horde. Protection from fire might help here but overall it is an easy room. Loot the pool in the middle of the room for Ixil's Nail +4. Middle Door - This is the only challenging one. A green dragon is your opponent. I found him easier than Saladrex but use your usual dragon tactics and you will receive all sorts of goodies. The Warrior's Skull used in area #4, a 9th level spell, Hindo's Doom +3 and some coin. 4 - After completing the tests at area #3, take the skull here. When you open the door a couple Fire Giant butlers greet you. Dispatch them and use the alter in the middle of the room. This takes you to a dream sequence of sorts. You can only control the spirit warrior through menu commands (so I couldn't take a screenshot of the map). I'll list the basics. From starting point - East - Kill the goblin. East - Kill skeleton and loot chest. North - Kill the dog and search the room for a key & potion. West - Look around and loot the scroll. West - Don't drink from the fountain or you will take damage. North - Kill the spirit and loot the helm from the chest. East - empty room. East - Loot desk for a pair of bracers. North - Either use the scroll you looted earlier to scare the giberling off or fight it. West - Loot the chest for a greater heal potion. West - Kill the zombie and you have the final key. 5 - Back to #1 and time for things to get really interesting. In the center of the room there is a circle pattern on the floor surrounded by three short columns. These are the keyholes. Place each key in the hole by click on them only once! Each key you place gives you experience. This may level some of your characters up and you will probably need it for the upcoming fights. Ready your best battle spells, heal, and rest. Do all your summons, buffs, ect. Also, dig out all the wands you have, most importantly the wands of spell striking. Now start with the upper right key slot and click on it another time to begin opening the portal. This action causes several Ferrumanch Rilman and a Aurumch Rilman to spawn. This is by far the easiest spawn. The Aurumch casts Time Stop if you let him so it might be wise to take him down fast. The Ferrumach aren't all that hard but will provide a challenge. After this first fight you may want to heal and rest. You will be able to loot the Club of Detonation +3 after this fight. Next turn the key on the bottom pillar. This spawn is quite a bit more difficult. A few flaming skulls (they look like Demi-Lich's surrounded by flaming aura) spawn to protect Azamonte and difficult caster. He will cast imprisonment so use a lot of pets and take him down fast, ignoring the skulls. (note: My Deva was imprisoned and I was not able to summon another for the final fight, even after it said the Deva had unspawned.) The big-un! Left pillar key slot. This is simply the hardest fight I have ever encountered in Baldur's Gate II. Reload was my savoir here. Here is how I finally defeated it. I did the usual rest, heal, summon, buff. Then I gathered my party by the exit portal. When you activate this spawn, you get a rather diverse set of toys. A Nalmissra, Y'tossi, Hive Mother, Yei Win Toh, Amoralis, Zauviir, and The Huntress. I had my whole force sitting where the Nalmissra (basically a really hard succubus) spawns and took her down as soon as she appeared. Otherwise you lose half your party to charm. In this same surge I took out the Y'tossi. The Y'tossi, a snake/human combination, has a horrid poison. From here, it is your call but I retreated to the portal and took it to regroup. After Rez'n, healing, ect. I moved back inside. This round you won't have much time to summon pets but cast a few quick ones (item summons work well) to soak some of the damage and get a major part of your force on The Huntress. This took everything I had, then a quick retreat to the portal and I even lost two party members. (You may want to snag the bow she drops before retreating). After another round of rest, rez, and heal I was ready for the remaining monsters. A quick charge in took out Yei Win Tah (a dual wielder) and the cleric (either Amoralis or Zauviir). I finished the other then went after Mom. The Hive Mother is found of death fingers, which made beating her difficult when she was near death and fingered my protagonist. However, after removing Nalmissra's charm, Y'tossi's poison and that Huntress's bow, this fight became exponentially easier. I imagine this battle will have several strategy submissions. All I have to say is "G'luck". 6 - You are done! Click on the machine like thing at the top of the circle and it opens the portal to level 6 and the Imprisoned One. Have fun! |