Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison (Air Plane)
Athkatla
Waukeen's Promenade
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Bridge District
Astral Prison
Slums District
Copper Coronet
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Graveyard District
Bodhi's Lair 1 (Chp. 6)
Bodhi's Lair 2 (Chp. 6)
Crypts
Southern Crypt
Docks District
Harper Hideout 1
Harper Hideout 2
Shadow Thieves' Guild 1
Shadow Thieves' Guild 2
Shadow Thieves' Guild 3
Temple District
Sewers
Mind Flayer Area
Mekrath's Lair
Cult of the Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Government District
City Gates
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4



Windspear Hills
Windspear Hills 1
Windspear Hills 2
Windspear Hills 3
Windspear Hills 4
Umar Hills/Temple Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum (Spellhold)
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanesselar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
Forge
Cromwell's Forge




1 - Well, the final Windspear encounter lies here. You'll find that Lord Jierdan Firkraag is not a man, but a dragon. He'll explain his interests in you and then give you the offer to leave without a fight. Of course, I chose to rough him up, but if you're not very high level I wouldn't fight him. He is tough, to put it lightly. If you feel you have the firepower to take him down, here are some things I found very useful against him:

a) Memorize as many magic missiles as you can with every mage in the party and blast him with these first. Buy some scrolls of Magic Missile if you have to and use those as well. He has a high magic resistance, but if you're firing 4-5 missiles, he usually gets hit by a couple and the damage really adds up.

b) Memorize one Vampiric Touch. If it succeeds, the 20 or so damage really helps.

c) Memorize plenty of monster summoning spells and cast them before the fight. You'll want to keep Firkraag busy so that you can get off all of those magic missiles.

d) Leave your cleric out of the battle and out of range of his breath weapon. I was using mine to resurrect Korgan during battle if I needed to.

This battle is tough, but beatable. You'll need to keep trying until you find what works best for your party. The spoils are worth the effort though, as you'll end up with Carsomyr +5, which is a Holy Avenger sword for a Paladin, a Cloak of the Shield, and some red dragon scales.