Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison (Air Plane)
Athkatla
Waukeen's Promenade
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Bridge District
Astral Prison
Slums District
Copper Coronet
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Graveyard District
Bodhi's Lair 1 (Chp. 6)
Bodhi's Lair 2 (Chp. 6)
Crypts
Southern Crypt
Docks District
Harper Hideout 1
Harper Hideout 2
Shadow Thieves' Guild 1
Shadow Thieves' Guild 2
Shadow Thieves' Guild 3
Temple District
Sewers
Mind Flayer Area
Mekrath's Lair
Cult of the Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Government District
City Gates
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4



Windspear Hills
Windspear Hills 1
Windspear Hills 2
Windspear Hills 3
Windspear Hills 4
Umar Hills/Temple Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum (Spellhold)
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanesselar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
Forge
Cromwell's Forge




1 - Here is where you will emerge after leaving Irenicus' prison behind. After witnessing a battle between Irenicus, the Shadow Thieves, and Imoen, the Cowled Wizards will appear to take them to a prison for illegal spell casting.

2 - Outside this tent, a guard will explain of people mysteriously disappearing when they enter the tent. The entrance leads to the Circus Tent 1 location of our walkthrough. Additionally, you can talk to a young boy named Giran outside of the tent. He is looking for his mother, whom you can save by solving the circus tent's illusion problems. Once you've brought Giran and his mother back together, you will receive a small experience reward and can also speak to the guard for a point of reputation.

3 - Here lies the Den of Seven Vales. Inside, on the second floor, you can get yourself into a serious brawl. A band of pretty tough adventurers will pick a fight with you the first time you climb up the stairs. I wouldn't suggest fighting this battle until you've gained a few levels, but once you're ready, there are some spoils to be had. You can find a War Hammer +1, a Short Sword +1, a Cursed Berserking Sword +3, a Ring of Invisibility, a Cloak of Non-Detection, and some Studded Leather +1 on their corpses once you've defeated them all.

4 - What is any adventurer without some decent equipment? Here you'll find the Adventurer's Mart, which is the absolute #1 place to buy powerful equipment. If you have the Collector's Edition bonus disc, you will be able to buy items from Deidre inside here as well. For all of you thieves out there, one thing worthy of note is that you can pickpocket a Ring of Regeneration from Ribald Barterman, the shop's owner.

5 - If you have Cernd in your party, this is his former home.

6 - If you possess the Silver Horn of Valhalla, the weaponsmith here can upgrade it for you. For 2000 gp and a diamond, he will upgrade it to a Bronze Horn of Valhalla, and for an additional 5000 gp and a Beljuril, he will upgrade it to an Iron Horn of Valhalla. These upgrades will allow you to summon a more powerful berserker each day.

7 - The Ore Merchant sets up shop here. If you are doing the sculpture quest for one of the temples in the Temple District, you can find out where to find Illithium Ore here.