Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison (Air Plane)
Athkatla
Waukeen's Promenade
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Bridge District
Astral Prison
Slums District
Copper Coronet
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Graveyard District
Bodhi's Lair 1 (Chp. 6)
Bodhi's Lair 2 (Chp. 6)
Crypts
Southern Crypt
Docks District
Harper Hideout 1
Harper Hideout 2
Shadow Thieves' Guild 1
Shadow Thieves' Guild 2
Shadow Thieves' Guild 3
Temple District
Sewers
Mind Flayer Area
Mekrath's Lair
Cult of the Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Government District
City Gates
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4



Windspear Hills
Windspear Hills 1
Windspear Hills 2
Windspear Hills 3
Windspear Hills 4
Umar Hills/Temple Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum (Spellhold)
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanesselar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
Forge
Cromwell's Forge




1 - You'll enter from the Underdark through this passageway.

2 - One of the better merchants of Ust'Natha peddles his goods here. You'll be able to pick yourself up some very nice items, including the Sentinel +4 shield right here.

3 - At some point while scouring Ust'Natha, you'll be approached by a dwarf that tells you that his master would like to speak to you. Here, at area #3, is his master. It is a large fish inside some sort of aquatic tank, which can speak to you via telepathy. It will explain that it knows of your real identity (even though you have an illusion cast on you to make you appear as a Drow). To keep the fish from revealing your identity to the Drow city, it asks that you go to Qilue's home (one of the doors at area #8), kill her, and bring her brain back to the tank. You'll get some good experience for killing Qilue, but other than that you get nothing as a reward. Pretty worthless. If you'd like to try a different method, however, you can also refuse to kill Qilue and threaten to expose the fish instead. It will back off and you'll receive 12,000 experience.

4 - There is a small pedestal here where you will meet Solaufein and Phaere from time to time for different missions. You won't be able to begin doing the Drow missions, however, until you speak with Solaufein up in the Male Fighter's Society, located in one of the doors at area #9.

5 - You'll encounter a very strange merchant here that sells a variety of creatures. You can buy yourself one if you're feeling lonely and need some companionship.

6 - The Ust'Natha tavern resides in this building. You'll find yourself coming here from time to time to confer with Solaufein and Phaere, once you've begun working for them. There is also a small arena where you can battle different creatures for experience. Just speak with the Drow near the east stairs in the main tavern room and you can arrange for a fight. There is also a drow just below the stairway leading to the upper levels that will give you the chance to fight Drow opponents instead of monsters. You can earn the Blade of Searing doing this if you're good enough...

7 - A bunch of slaves are being held captive here by a Drow slaver. To free the slaves, you must first buy them off the trader, but he won't sell them to you until you've talked to the Matron Mother (i.e. the quest for the demon summoning component). You will have two options: to pay 1000 gold and get them without equipment, or pay 2000 gold to get them with equipment. Then you can tell them they are free to leave. I chose to give them equipment, as they said they'd be more likely to make it out alive that way. This will get you a good experience boost and a point of reputation. NOTE: You must do this before the demon summoning ritual is done, otherwise the slaves will vanish.

8 - Qilue's home and the Female Fighter's Society are located in this building. Qilue is your target in order to complete the quest at area #3. The Female Fighter's Society is where you'll meet Phaere in one of the later quests in Ust'Natha. She will ask you to kill Solaufein for her and bring back his Piwafwi Cloak. There is a real good deceptive twist that you can manage here. If you talk to Solaufein and tell him that Phaere has asked you to kill him, he will thank you and give you his Piwafwi Cloak in order to fool Phaere into thinking he is dead. Then, Phaere will ask you to swap some fake Dragon Eggs with the real ones in order to get the Matron Mother killed when she summons the fiend (you'll learn that the Drow intend to summon a demon to attack their hated enemy, the elves) and offers him a tithe. After you swap the eggs, when you're going to visit the Matron Mother and watch the ritual, Solaufein will show up to give you some fake dragon eggs in order to fool Phaere as well. If you switch the eggs correctly, you will manage to fool both the Matron Mother and Phaere and they will be killed by the fiend for offering fake eggs as a tithe.

9 - Both the House of Jae'llat and the Male Fighter's Society reside in this building. The Male Fighter's Society is where you'll first meet up with Solaufein. You'll report to him as new Drow recruits and he'll have you meet him at area #4. When you meet him there, he'll explain that the Matron Mother's daughter, Phaere, has been taken hostage by the Mind Flayers in the Underdark. You'll be sent to the entrance of the Mind Flayer Dungeon to retrieve her. Along the way, you'll be ambushed by a party of thugs. You can get some pretty decent loot, including the Dragon's Breath +4 halberd, but the battle isn't the easiest. Once you arrive at the entrance to the Mind Flayer Dungeon, you'll be faced with a few Mind Flayers to dispatch of. Take them out (thus rescuing Phaere), and then return to Ust'Natha to meet up with Solaufein and Phaere herself.

10 - This is the tower of Deirex the Lich. Entering it is difficult, however, as the doors have wards on them to keep anyone from entering. At some point while wandering Ust'Natha, you'll meet up with a thief that claims to have stolen a magical rope that will allow you into this tower. Take the rope and enter the tower. You'll be forced to fight Deirex (obviously), but you can grab some good loot afterwards (including the Crossbow of Affliction +4). When you grab a particular piece of loot, you'll be trasported to a room where you'll meet Jarlaxle, a thief that set you up to kill Deirex for him. Even though this will tend to anger you, he does explain that you have the means to enter the House of Jae'llat now (area #9). Once the conversation is over, Jarlaxle will transport you back to Ust'Natha. Feel free to raid the House of Jae'llat at this point if you'd like, but be prepared for a fight.

11 - This area is the battleground for a couple of different battles. When you first meet up with Phaere at area #6, she will request that you accompany her and Solaufein here to kill a Beholder. Additionally, one of the Drow from the Female Fighter's Society (area #8) will have you kill off some adversaries for her here.

12 - Here lies the Temple of Lolth. Your first trip here will be after you have either killed Solaufein or let him live. Phaere will introduce you to the Matron Mother, who will ask you to fetch one of three items for her in order to summon the fiend. You'll need to get either the blood of the Kuo-Toa prince, an eyestalk from an Elder Orb, or the Brain of an Illithid. After accepting this mission, Phaere will then request that you meet her at the Female Fighter's Society. She will reveal to you a plan to fool the Matron Mother. She gives you some fake dragon eggs to swap with the real ones. That way, the Matron Mother will give the demon the wrong eggs for the tithe and be destroyed. Leave the Female Fighter's Society and head back to the temple. At this point, if you let Solaufein live earlier, he will materialize in front of you and offer some additional fake eggs to you in order to fool Phaere as well as the Matron Mother. Head inside the temple, swap the real eggs with the fake eggs from Phaere, and head back to the Female Fighter's Society. Give Phaera the fake eggs Solaufein gave you (confusing, isn't it?), and then head to the temple to watch the fireworks (make sure you have one of the items the Matron Mother requested). Once the ritual commences and the demon is summoned, both the Matron Mother and Phaere will be killed for offering fake eggs. You can either remain silent at this point or hand the real eggs to the demon. If you remain silent, you can give the eggs back to Adalon the silver dragon. If you choose to give the eggs to the demon, it is believed that he will give you the Blackmist +3 halberd (though this is unconfirmed), but you'll seriously anger the silver dragon Adalon.