Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison (Air Plane)
Athkatla
Waukeen's Promenade
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Bridge District
Astral Prison
Slums District
Copper Coronet
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Graveyard District
Bodhi's Lair 1 (Chp. 6)
Bodhi's Lair 2 (Chp. 6)
Crypts
Southern Crypt
Docks District
Harper Hideout 1
Harper Hideout 2
Shadow Thieves' Guild 1
Shadow Thieves' Guild 2
Shadow Thieves' Guild 3
Temple District
Sewers
Mind Flayer Area
Mekrath's Lair
Cult of the Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Government District
City Gates
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4



Windspear Hills
Windspear Hills 1
Windspear Hills 2
Windspear Hills 3
Windspear Hills 4
Umar Hills/Temple Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum (Spellhold)
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanesselar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
Forge
Cromwell's Forge




1 - A few Duergar dwarves are camped here. You'll get some information out of them and will be able to buy some items from one of them. Make sure you buy at least one Freedom scroll, you'll need it for area #5.

2 - A gate to the Elemental Plane of Air.

3 - A gate to the Elemental Plane of Earth.

4 - A gate to the Elemental Plane of Fire.

5 - If you use one of the Freedom scrolls that you bought from the Duergar dwarves at area #1 (you listened to me and bought one, didn't you?), a mage by the name of Vithal will be released from Imprisonment and appear here. He will ask for your assistance in traversing the 3 Elemental gates, but needs the Book of Rituals. You can get this book from the Svirfneblin innkeeper at area #10. Once you return the book to Vithal, he'll bring you around to each Elemental gate. You'll have to kill a guardian at each one, which will just be a Greater (Air, Earth, Fire) Elemental. Kill them all and Vithal will reward you with the Rod of Absorption. If you demand more, you'll eventually have to fight him, although you'll get more out of him. He drops the Skull of Death and some nice level 9 scrolls.

6 - This exit leads to the Beholder Dungeon.

7 - This exit leads to the Illithid / Mind Flayer Dungeon.

8 - A large iron globe rests here, with little "windows" all around it. Clicking on each window will reveal that the globe is actually some sort of prison cell and will release a prisoner each time you click on it. There are 6 prisoners total, these are the ones that appeared for me:

a) Alchra Diagott - You'll have a fight on your hands here. This lich attacks right away and has some pretty nasty spells. He will drop some high level scrolls, which I'm not sure if they are random or not. I found a scroll of Summon Nishruu, Delayed Blast Fireball, and Spell Turning.
b) Riti - Battle will ensue with this guy. There's nothing you can do. He produces some decent loot though, the Spear +3: Backbiter.
c) Madman Aganalo - You'll have to drop him. You can loot him for Jhor the Bleeder +2, a nice sword.
d) Raevilin Strathi - A decent fight here, but not too tough. You'll find yourself a couple of scrolls after this battle as well.
e) Bedlen - You won't have to fight this guy, he thanks you and tells you that his father will reward you at the Svirfneblin camp at area #10.
f) Gont - You'll get to talk to this guy for awhile. If you work the dialogue correctly, you'll get yourself into another battle. He's worth 7000 xp and some gold.

9 - This exit leads to the Kuo-Toa Dungeon.

10 - In this room you'll find the Svirfneblin innkeeper. He has Vithal's Book of Rituals for area #5 and is also the father of Bedlen, the guy you free at area #8. If you've freed Bedlen, the innkeeper will give you some Bracers of Defense AC4.

11 - You'll meet Goldander here, a Svirfneblin who tells you about a creature that they discovered while digging at area #12. He asks that you kill the creature and then seal the hole with a Stoneshape Scroll that he gives you. If you do so, he'll give you a light gem (to enter Adalon's lair at #13) and the Skullcrusher +3.

12 - A gaping hole lies here, lair to a creature that the Svirfneblin have found while digging. If you've spoken with Goldander at area #11 and received the Stoneshape Scroll, you can climb into the hole and fight the demon Balor. After he's dead, use the scroll to seal the hole and head back to area #11.

13 - These stairs lead down to the lair of Adalon, the silver dragon. You'll need Goldander's light gem from area #11 in order to go into the lair.

14 - This exit leads to the Drow city of Ust'Natha. You can't enter the city until you've met with Adalon at area #13 and she's cast a Drow illusion on your party.