Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison (Air Plane)
Athkatla
Waukeen's Promenade
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Bridge District
Astral Prison
Slums District
Copper Coronet
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Graveyard District
Bodhi's Lair 1 (Chp. 6)
Bodhi's Lair 2 (Chp. 6)
Crypts
Southern Crypt
Docks District
Harper Hideout 1
Harper Hideout 2
Shadow Thieves' Guild 1
Shadow Thieves' Guild 2
Shadow Thieves' Guild 3
Temple District
Sewers
Mind Flayer Area
Mekrath's Lair
Cult of the Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Government District
City Gates
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4



Windspear Hills
Windspear Hills 1
Windspear Hills 2
Windspear Hills 3
Windspear Hills 4
Umar Hills/Temple Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum (Spellhold)
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanesselar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
Forge
Cromwell's Forge




1 - Upon entering this zone, you'll see a town meeting being held here. The mayor will be addressing the citizens' concerns of murders and disappearances in the area. Smells like adventure...

2 - Within the Umar Inn, you'll be able to acquire supplies and hear tales about the disappearances. You can acquire a book from the Innkeeper called the "Umar Witch Project" that will have a small excerpt of a diary inside. Outside of the Inn are four merchants, one named Fael. He is the accomplice to the murdering tanner in the Bridge District. If you buy a book, History of the Zhentarim, from him he will reveal himself somewhat and ask you what his former name was (it's the third name choice, Darcin Cole). When you answer correctly, he fully reveals himself and asks about the Human Flesh +4 armor. He will tell you that it's unfinished and can be completed with the blood of a Silver Dragon (the silver dragon Adalon can be found in the Underdark). If you decline to kill a dragon -- or confront Fael as being the tanner's accomplice -- then he leaves the screen.

3 - This is Minister Lloyd's home. He'll ask you to investigate the ogres at #8, as he feels that they may have something to do with the town's troubles. After finding the Shade Lord and defeating him, the good Minister will hand over an insane suit of leather armor, The Night's Gift +5.

4 - Just outside this home, you'll receive a small quest pertaining to the owner of the house, Jermien. Jermien has forbid his daughter to see her beloved, so you are asked to change Jermien's mind. Jermien is a high level wizard who is working on the construction of a stone golem. He asks you to bring him back some Mimic Blood, which can be found in the cave at area #6. This will animate the golem, but instead of obeying Jermien, it will attack him. Once you save the wizard's life, he will allow his daughter and her beloved to see each other. There's also another small quest available if you talk to Jeb just NW of Jermien's home. He is standing near a farmer husband & wife that are guarding chickens. For a small price (I think I paid 10 or 20 gold), he'll give you some info about the farmers. Then talk to the farmers and ask a couple of times to buy the chicken--I think I paid 50 gold--and he just "confessed" that they had hidden a Beljuril jewel from their daughter in one of the chickens. The Beljuril is worth about 600 gold, or it can be used by the Waukeen's Promenade weaponsmith to upgrade the Bronze Horn of Valhalla. Additionally, if you wander just north of Jermien's home, you will come across some children that want to be adventurer's. They will ask you to bring them some Bastard Swords and Ale. Keep in mind, however, that if you buy the boys some Ale and your main character is a Ranger, you will lose your stronghold and the mayor will tell you that you are no longer welcome in the village.

5 - This house belonged to the town's guardian, a ranger by the name of Merella. She has been killed by whatever evil plagues the town, but you can find her journal and a note from a previous adventurer named Mazzy. Between the two, you'll have enough information to continue your travels to the Temple Ruins and find what you seek there.

6 - Here you'll find a cave linked to the quest you'll receive in #4. Inside the cave is a Mimic whose blood you need for Jermien's stone golem.

7 - Valygar the ranger is hiding in this home. He'll join your party if you'd like and will tell you of the Cowled Wizards plans to enter the Planar Sphere in the Athkatla Slums.

8 - You'll find the ogres that Minister Lloyd told you about here. They don't want any trouble and actually want to establish trades with the town. If you relay this message to the Minister, the ogre leader, Madulf, will reward you with the Shield of the Lost +2.