Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison (Air Plane)
Athkatla
Waukeen's Promenade
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Bridge District
Astral Prison
Slums District
Copper Coronet
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Graveyard District
Bodhi's Lair 1 (Chp. 6)
Bodhi's Lair 2 (Chp. 6)
Crypts
Southern Crypt
Docks District
Harper Hideout 1
Harper Hideout 2
Shadow Thieves' Guild 1
Shadow Thieves' Guild 2
Shadow Thieves' Guild 3
Temple District
Sewers
Mind Flayer Area
Mekrath's Lair
Cult of the Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Government District
City Gates
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4



Windspear Hills
Windspear Hills 1
Windspear Hills 2
Windspear Hills 3
Windspear Hills 4
Umar Hills/Temple Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum (Spellhold)
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanesselar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
Forge
Cromwell's Forge




1)
Zone in. Be prepared for a fight against some of the animals that have attacked the town, to avoid extra battles, head directly to 2). Or if you feel like beating down some animals and gaining some experience, wander town a bit.

2)
Mayor's house. Inside you will meet the High Merchant and the Guildmistress. You will have to start with the High Merchant's quest to prove yourself to the Guildmistress and recieve her quest.
Talking to the High Merchant leads you into the Druid Grove quest. When you return from the grove victorious, the High Merchant rewards you with 2000 gold. At this time he mentions the troubles the town is having with some Dao Djinn, and directs you to the Guildmistress.
Speaking to the Guildmistress you learn that the Djinn have an economic strangle hold on the town, and she asks you to head to thier tents at 3) and try and find a solution.

3)
Dao Djinn tent. Speaking with the Djinn, you learn they are hunting a Rakasha, and won't leave until someone kills her and returns her head to them. You have the option of trying to remove the Djinn by force, but this is an option I haven't tried. If you accept the Djinn's request to find this Rakasha, you need to head NE of 4) where you will find a Shadow Thief informant that tells you the Rakasha you are looking for is at Druid Grove - 6)Be warned that you end up having to fight 3, and they are worthy opponents. I was able to defeat them immediatly after completing the Grove area, but at a heavy cost.

Upon returning to Trademeet, you are rewarded a bit nicer this time. The Djinn give you Rashad's Talon. The Guildmistress gives you 7500 gold, lots of gems (including a Rogue Stone) and the Shield of Harmony.

During a little town celebration, Lady Lurraxols and Lord Alibakkor approach you with a quest to retrieve an item from the crypt at 4).

4) These are warring families and ask you to meet them in their homes, 4b and 4a, respectively. Go to one or the other and get the crypt key. The crypt is guarded by two skeleton warriors and 2 regular skeletons. The one warrior summons another skeleton, bringing the total of baddies to 5. After retrieving the artifact, you'll have a couple of choices here. You can retrieve the item and give it to the High Merchant, which will get you a reputation point, 250 gold, and 8000 experience... or you can hand it over to either the Lady or the Lord. If you choose the latter route, the opposite party shows up and the situation quickly degenerates. The Lord and Lady (4000 xp) are both mages and they will attack you along with all of the guards that are around the house. After dispatching them, the High Merchant shows up and scolds you for contributing to the ruckus. The benefit of this route is that Lord Alibakkor has the Eleven Chain on so you can loot it from his corpse.

5) This quest actually orginates in the Bridge district. Go there and solve the murderer quest and return to Trademeet. When you return, Jenai, mother of Tiris, will ask you to speak with her boy, Tiris. Tiris is located in the house at 5) and tells you of a story in which him and his girlfriend were attacked. Agree to help, then head to 5a) where you will meet Darsidian Moor, who is also looking for this "Skin Dancer". Agree to hunt together and he will direct you to the orange pavillion straight north of 1). Darsidian will travel ahead of you, and when you arrive he claims to have just battle the skin dancer, but is injured and needs you to subdue the other before it awakens. DO NOT attack the person on the ground, instead talk with them, and you will find out it is Tiris's, Raissa. Darsidian and the other (whom appears to be Raissa) will attack you, kill them, it is a fairly easy fight and then speak with Raissa (who was actually the body on the ground). She will tell you a bit of a story on how they stole her skin and she needs a restoration spell cast on her. Cast this on her (note: its a good idea to have restoration up before the fight) and you will recieve 3000 experience. Finally, return to the Tiris home at 5) and you will receive +1 reputation.