Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison (Air Plane)
Athkatla
Waukeen's Promenade
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Bridge District
Astral Prison
Slums District
Copper Coronet
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Graveyard District
Bodhi's Lair 1 (Chp. 6)
Bodhi's Lair 2 (Chp. 6)
Crypts
Southern Crypt
Docks District
Harper Hideout 1
Harper Hideout 2
Shadow Thieves' Guild 1
Shadow Thieves' Guild 2
Shadow Thieves' Guild 3
Temple District
Sewers
Mind Flayer Area
Mekrath's Lair
Cult of the Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Government District
City Gates
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4



Windspear Hills
Windspear Hills 1
Windspear Hills 2
Windspear Hills 3
Windspear Hills 4
Umar Hills/Temple Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum (Spellhold)
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanesselar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
Forge
Cromwell's Forge




1 - This room holds your cell, where you begin the game. Located in two nearby cells are your old friends Jaheira and Minsc. You will need a key from room 2 to free Jaheira.

2 - A table of mundane weapons and armor can be found in this room, along with the key to Jaheira's cell in room 1. A Dagger +1 can be found behind one of the pictures on the wall.

3 - You will need the energy cells from Rielev in room 5 to talk to some of the creatures in this room. There is also a Quarterstaff +1 found in a crate here.

4 - The sewage golem is here, but he is inactive. You need the activation stone from room 4 in order to activate the golem and get him to open the doors to room 8. If you're stealthy, you can also pickpocket the golem for the "Sewage Golem Key" and unlock the doors yourself. Additionally, you can scour the room to find a Long Sword +1.

5 - This room has another experiment tube for a creature named Rielev. You need to pull the energy cells out of his tube in order to kill him (which he wants). These will allow you to talk to the creatures in room 3. He gives you an activation stone for doing this, which is needed to activate the golem in 4.

6 - Ilyich, the Duergar, is here with some friends. After dispatching him, you'll find his Mail of the Dead +2 and some acorns, which are needed for the dryads in room 11.

7 - If you click on the device in the middle of the room a couple of times, it releases a cambion in the east corner of the room. Once killed, the cambion can be looted for a Bastard Sword +1.

8 - You'll fight an otyugh in the sewage room. Afterwards you can find a Helm of Infravision in one of the chests.

9 - This bedroom houses a couple of scrolls, a Helmet of Balduran, a Metaspell Influence Amulet, and an Air Elemental statue. The statue is used for access at #13.

10 - Upon entering the mistress' bedroom, an alarm will sound that gets you attacked by a golem. You can find a Potion of Master Thievery in one of the containers here, along with some Bracers AC 8 and a pommel jewel.

11 - There are some dryads here that request that you kill Ilyich (in room 6) and take some acorns from him. These acorns are to be brought to the Fairy Queen to free the dryads.

12 - One of the goblins in this hallway drops Arrows of Biting.

13 - Using the Air Elemental statue from room 9, you can open a door to Irenicus Prison 3 to converse with a genie named Malaaq.