1)
Pride: Here a demon will talk you up and flatter you with words of how great a warrior you are. It's all a
ruse to try and get you to attack a green dragon that lies behind him. If you do not fall for the flattery,
the dragon will hand over a Tear of Bhaal willingly.
2)
Panic: Here a demon will talk to you of overcoming your fear, and offer a cloak of Nymph skins that protects
against panic. Refusing the cloak you will face one of two rooms. On one side is a room full of Beholders and
Gauths. The other is just a room filled with freaky sounds that makes your characters panic. It is probably possible
to enter this room, and pick the chest open (filled with some potions that you will need later), then get to the
back of the room and get the tear. However, both rooms are connected at the back, and if your character panics,
they're sitting ducks for the Beholders. I just buffed Korgan, and summoned a few pets and charged the room.
Leaving the bulk of my party out of the way of the stuns, petrification, and lightning.
3)
Selfish: This demon kidnaps one of your party members, then forces you to choose one of two paths. On one side,
you will lose stats off of your main character (such as hitpoints, dexterity, etc). On the other side, the demon
kills whichever character he has kidnapped. This turns out to be the better route, as you can simply resurrect this
character and be on your way. However, if you are a Paladin, you will become a Fallen Paladin if you choose this
route, so you'd be better off losing the stats.
4)
Greed: Here a demon hands you Blackrazor, by far one of the best weapons in the game. Then you are forced
with a choice. Give the sword to the enslaved Genie and receive the Tear of Bhaal, or fight him for it. Well, since
none of my characters could use it, I gave it up, saving my strength, which you will need next.
5)
No demon this time, worse. Wraith Sarevok. He will taunt you and
do everything he can to anger you, in an attempt to get you to change into the Slayer. If you resist, you
still have to kill him for the Tear he holds. I jumped him with all my party members and let Korgan take his
damage, only having to heal Korgan a few times.
6)
The door and the place you put the Tears that you recover. These add permanent stats to your main character.
Although I never tried it, you might want to put the Tears here, after you recover each one, making yourself
stronger for the trials in which you are forced to fight (leaving the Beholders and Wraith for last would
be a good idea).
After you place all of the Tears, the door opens, and you'll be face to face with Irenicus again. This time, he too has the power
to change into the Slayer, and he uses it. He also summons a large contingent of demons and pit fiends to help
him. If you have any troubles beating him, refer to our Strategy Guides section.
Once you've defeated him, you'll get to watch a very interesting cinematic of Irenicus awakening in his own personal hell,
as well as a group of Bhaal priests discussing your protaganist's future. Congratulations on winning one of the best
CRPGs ever created!