Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison (Air Plane)
Athkatla
Waukeen's Promenade
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Bridge District
Astral Prison
Slums District
Copper Coronet
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Graveyard District
Bodhi's Lair 1 (Chp. 6)
Bodhi's Lair 2 (Chp. 6)
Crypts
Southern Crypt
Docks District
Harper Hideout 1
Harper Hideout 2
Shadow Thieves' Guild 1
Shadow Thieves' Guild 2
Shadow Thieves' Guild 3
Temple District
Sewers
Mind Flayer Area
Mekrath's Lair
Cult of the Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Government District
City Gates
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4



Windspear Hills
Windspear Hills 1
Windspear Hills 2
Windspear Hills 3
Windspear Hills 4
Umar Hills/Temple Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum (Spellhold)
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanesselar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
Forge
Cromwell's Forge




1 - Here you'll fight a giant troll and a Yuan-Ti mage. After the battle, you'll find some scrolls and the Keep Key, which you'll need to unlock most of the doors up here.

2 - You'll find Lady Delcia here. She's not very pleasant, but you need to rescue her anyway.

3 - After going through a couple of secret doors behind Lady Delcia's room, you'll find this interesting chamber. Inside are an iron golem, a clay golem, two stone golems, and a flesh golem. They don't bother you until you try to take the items at the end of the hallway (actually, you can grab the flail head for the Flail of Ages without disturbing the Golems, if you don't want to fight them just yet). It's a tough fight, but it's worth the time and effort. You'll end up with the Elven Court Bow +3, a Warhammer +1, +4 vs. Giantkin, the Battle Axe +3: Frostreaver, and one of the flail heads needed to forge the Flail of Ages down on the first floor.

4 - Stairs down to the cellars, de'Arnise Keep 4.

5 - Stairs up to the roof, de'Arnise Keep 1.

6 - A traitorous guard by the name of Glacias resides in these chambers. He will automatically attack you and will drop one of the flail heads for the Flail of Ages (forged on the first floor) when you kill him. However, a Charm Person spell (or the ring of human influence) can bring him back without having to fight him. Sometimes the spell fails completely or sometimes it works but doesnt cancel the enemy charm. You'll know you've successfuly charmed him when the indicator briefly turns light blue (or whatever the color is for a neutral npc) before it turns green. Dispel the spell or wait for it to end and he'll talk to you and give you the flail head (you'll also gain 22,000 xp).