Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison (Air Plane)
Athkatla
Waukeen's Promenade
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Bridge District
Astral Prison
Slums District
Copper Coronet
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Graveyard District
Bodhi's Lair 1 (Chp. 6)
Bodhi's Lair 2 (Chp. 6)
Crypts
Southern Crypt
Docks District
Harper Hideout 1
Harper Hideout 2
Shadow Thieves' Guild 1
Shadow Thieves' Guild 2
Shadow Thieves' Guild 3
Temple District
Sewers
Mind Flayer Area
Mekrath's Lair
Cult of the Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Government District
City Gates
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4



Windspear Hills
Windspear Hills 1
Windspear Hills 2
Windspear Hills 3
Windspear Hills 4
Umar Hills/Temple Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum (Spellhold)
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanesselar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
Forge
Cromwell's Forge




1)
The original owner of the Copper Coronet hangs out near here. After learning that the Coronet has "other" forms of entertainment from one of the drunken patrons, you can have the owner grant you access to the back areas by telling him you have some coin to dispense of, his greed takes over. Or if you don't wish to waste your time, you can just use force.

2)
This hallway leads to some rooms. Contained in one of this is the dwarf who slayed the young boy from the Graveyard District, whose ghost asks you to return his teddy bear to him.Also near here, you can hire a young slave from the madam to "entertain" you for the night. My party members shocked when I hired the girl, but assumed I was doing it simply to attain information from the girl. Interestingly, in the sake of curiosity, I went through with the "entertainment" and immediately went back to the Madam, re-hired the girl and went for the information. It didn't seem to affect my romance plot yet (just a tip for all you playboys out there). Additionally, you can find a man named Yarin in one of the other rooms. He isn't of any real significance, but if you scour his room, you can find yourself some Gloves of Pick Pocketing.

3)
This is the exit to the Slaver Compound.

4)
This is "restricted area" and by forcing your way in here, you cause a battle with the Coronet guards. After defeating them a gladiator locked in the middle cell, Hendak, will implore you to help release them. If you agree, he will direct you to 5)

5)
You need to get the cell key from the beastmaster at the back of this room. He won't give it up peacefully, so you have to tackle his buddies and then kill him off. Grab the key, return to 4) and release the prisoners. One thing about having slaves trained in combat...if they get free, they're not going to be very nice. The gladiators swarm the place killing off any remaining guards and when you return to 1) you witness a battle between Hendak and the owner. After Hendak has his justice, he takes over the Coronet and offers you a discount for your services as well as the experience reward. He also asks you to finish off the slavers that remain. Access teh slaver compound at 3).

a)
This is where you meet Korgan for the first time. If you ask him to join your party, he will ask you to help him with a Quest.

b)
This is where you meet Anomen for the first time. Convince him you are battling for the good and he will join with you.