Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison (Air Plane)
Athkatla
Waukeen's Promenade
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Bridge District
Astral Prison
Slums District
Copper Coronet
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Graveyard District
Bodhi's Lair 1 (Chp. 6)
Bodhi's Lair 2 (Chp. 6)
Crypts
Southern Crypt
Docks District
Harper Hideout 1
Harper Hideout 2
Shadow Thieves' Guild 1
Shadow Thieves' Guild 2
Shadow Thieves' Guild 3
Temple District
Sewers
Mind Flayer Area
Mekrath's Lair
Cult of the Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Government District
City Gates
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4



Windspear Hills
Windspear Hills 1
Windspear Hills 2
Windspear Hills 3
Windspear Hills 4
Umar Hills/Temple Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum (Spellhold)
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanesselar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
Forge
Cromwell's Forge




1 - The Five Flagons Inn resides here, which is the source for the Haer'Dalis quests. If you proceed to the basement, you'll see some actors put on a play that is ridiculed by the crowd. If you talk to the actors after the show they will explain that one of their fellow actors has been kidnapped by a wizard named Mekrath. You can scour the Athkatla Sewers to find Haer'Dalis, his exact location is in the "Mekrath's Tower" section. Once you've freed him, return here with the gem from Mekrath's altar and the bards will open up an Astral portal with it. Once again Haer'Dalis is captured, along with his fellow actors, and brought to the Astral Prison. If you go in after them, there are some nice items to be found, along with some good experience to be gained. The choice is yours. Also worthy of note here in the Five Flagons is that if you have Mazzy in your party (having rescued her from the Temple Ruins), Samuel Thunderburp will thank you profusely for saving her and award you with some Boots of Stealth.

2 - Here is a little marketplace where you'll first start investigating the Bridge District murders, which you first learned about from Aegisfield the town guard at area #8. If you talked with Rampuh at area #9, you will have the Exotic Hide, which you'll need here. First, talk with Rose. She'll tell you about a certain scent she smelled at one of the murder scenes. She'll ask you to get some Oak Bark, Solik Berries, and some Gulil Berries and bring them back to her. The merchant to the west of her, Bel Dalemark, will sell you exactly what you need. Bring these back to her, along with the Exotic Hide, and you'll have a prime suspect: the town tanner.

3 - This is the town tanner's shop, the prime suspect of the murders after you've been to area #2. Once you've gathered all the evidence, you'll be in for a fight. Take out the tanner and his thugs and grab all the loot in the shop, there are some nice items. You'll be able to find the Gesen Bow Shaft (needed to forge the Short Bow of Gesen), the Human Flesh, and a letter. Using the letter, you can visit Umar Hills and talk with a man there in order to have the Human Flesh forged into the most powerful leather armor in the game: Human Flesh +5. Evil, I know, but it's great armor. At this point, you can return to Aegisfield the town guard and get your reward for solving the murders.

4 - Delosar's Inn, not the most active place. About the only thing to do here (that I'm aware of) is get into a fight with Captain Dennis and his men. **User-submitted Update - The Gong Quest is obtained by casting a 'Limited Wish' spell. A Djinni will appear, with the ability to grant a wish. Choose a one-time wish, and ask for a quest. The Djinni will grant it, and give you a scroll, after which he'll disappear. The scroll goes about a bill and regards Dennis and his men. Next time you get to the Desolar's Inn, you'll be approached outside by a beggar, who will ask you to help him against Dennis and his men. This will lead to the quest, in which you'll end up retrieving a gong (provided you choose the friendly solution) for Dennis, which belonged to his mother. The beggar sold the gong, after stealing it from Dennis, to Roger the Fence, who stands in the sewers below the Temple District, who in turn sold it to Grae, a Troll Witch. This Troll Witch has taken it with her to the Troll Mount in the Druid Grove. There, an Ogre Mage (living in the Ogre Tower), has obtained the gong from Grae (which will become clear once you talk to her). The Ogre Mage will trade the gong with your party in return for a Wand of Frost.

5 - Ahhh, the Twisted Rune. Sneaky little place nestled back here in the Bridge District. If you have a Rogue Stone, you can open the door on the side of this building and be transported to an entirely different dimension (be wary however, there is a Disintegration trap tagged to the door to their lair). You will have to fight a completely insane battle, however, involving high level wizards, vampires, and a beholder. It's ugly, but the spoils are worth it. After you've won the battle, grab the Staff of the Magi off of the female wizard Layette and use the eye of the beholder to go back to Faerun.

6 - If you've been to the Graveyard District and found the man named Tirdir buried alive, you can run into the men responsible here. You can confront them using the piece of red cloth that Tirdir gave you. Of course, you'll have to fight them... they never come quietly. Wipe 'em out and grab the Boots of Avoidance off the man named Reti.

7 - After getting the sculpture quest from any of the temples in the Temple District, you'll eventually be lead to this house. You'll find Neb here, an absolutely worthless man of many crimes. Kill him and then grab Neb's Nasty Cutter (his dagger), the 200 pounds of Illithium you need, and his head. You can bring his head to the Council of Six in the Government District for a reward.

8 - Aegisfield, the town guard is standing post here. He'll tell you about some recent gruesome murders in the area and of course you'll end up volunteering to help. You can start the investigation at area #9.

9 - You'll talk with a beggar here by the name of Rampuh. You can force some good information about the murders from him. He'll give you a some Exotic Hide (a piece of leather) that you can bring back to the marketplace at area #2 for further investigation.

10 - You can grab yourself the Silver Horn of Valhalla searching through this house. Bring the horn to Waukeen's Promenade to have it upgraded.

11 - Within this locked door you will find one of the tombs required for the Kangaxx the Lich quest. Once you dispatch the lich, you'll have to grab the Golden Torso to bring to the Docks District.

12 - This row of buildings holds a couple of notable findings. Within the middle building can be found an ankheg shell, which is nice early on in the game. The far right building has a good fight with some spell casters. Upon entering the building you are immediately attacked by them (Falytiar: 12,000 xp, Pitre: 6,000 xp, Dracondras: 8,000 xp, and Valeria: 12,000 xp). There are some trapped chests in the room which can be looted for some Bracers of Defense AC 7, some scrolls, and some jewelry.