Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison (Air Plane)
Athkatla
Waukeen's Promenade
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Bridge District
Astral Prison
Slums District
Copper Coronet
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Graveyard District
Bodhi's Lair 1 (Chp. 6)
Bodhi's Lair 2 (Chp. 6)
Crypts
Southern Crypt
Docks District
Harper Hideout 1
Harper Hideout 2
Shadow Thieves' Guild 1
Shadow Thieves' Guild 2
Shadow Thieves' Guild 3
Temple District
Sewers
Mind Flayer Area
Mekrath's Lair
Cult of the Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Government District
City Gates
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4



Windspear Hills
Windspear Hills 1
Windspear Hills 2
Windspear Hills 3
Windspear Hills 4
Umar Hills/Temple Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum (Spellhold)
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanesselar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
Forge
Cromwell's Forge




1)
First place you encounter vampires, I used a strong force of pets to slay the vampires and avoid being leveled drained.

2)
Use the wooden stakes on the vampires to prevent them from rising back up. Simply move the mouse cursor over the coffins and click twice.

3)
Here you meet with some other adventures that help you slay the vampires in this room. Drizt sends the rest of his party back to the surface and follows you as an AI controlled helper. Also in this room is a pool of blood that you clense with some holy water attained by the elves in Suldanssellar.

4)
Getting in this room is not easy as there is a swarm of vampires that come down the hall to block you. It took me several attempts to even fight my way into this room. I'm unsure if the vampires were going and regenerating after I vanquised them on my early attempts, but I finally used a slightly tricky tactic to force my way into this room and kill the named vampires that reside in here. I took my best melee type, Korgan, to a location just above 1) and staged him. The bulk of my party fought in the coridor between 3) and 4). I rushed Korgan in to busy the named vampires and allow my main force to fight its way up and help out. One thing to note is the protection from negative plane (level drain) only lasts 3 rounds. So instead of wasting my time with that spell, I just memorized a lot of lessor restorations and used them periodically throughout the battle to keep my meleers at optimal power.

5)
This room is full of undetectable, very powerful, spike traps. Use one strong party member to venture in and pull the vampire mists to the rest of your party waiting safely in the hall just before the room. The pool of blood contains a pair of very nice guantlets. The Guantlets of Weapon Expertise, THACO +1, Damage +2.

6)
The stairs down to Bodhi's chambers.