Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison (Air Plane)
Athkatla
Waukeen's Promenade
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Bridge District
Astral Prison
Slums District
Copper Coronet
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Graveyard District
Bodhi's Lair 1 (Chp. 6)
Bodhi's Lair 2 (Chp. 6)
Crypts
Southern Crypt
Docks District
Harper Hideout 1
Harper Hideout 2
Shadow Thieves' Guild 1
Shadow Thieves' Guild 2
Shadow Thieves' Guild 3
Temple District
Sewers
Mind Flayer Area
Mekrath's Lair
Cult of the Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Government District
City Gates
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4



Windspear Hills
Windspear Hills 1
Windspear Hills 2
Windspear Hills 3
Windspear Hills 4
Umar Hills/Temple Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum (Spellhold)
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanesselar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
Forge
Cromwell's Forge




1 - This exit leads to Asylum Dungeon 1.

2 - This exit leads to Asylum Dungeon 1 as well.

3 - Search the wall here for a secret door.

4 - You can double-click the tome here to summon increasingly difficult monsters, such as a kobold, umber hulk, mind flayer, and a beholder. After finishing the beholder, you are given scrolls of Summon Fiend and Simulacrum, as well as a Ring of Free Action.

5 - You'll battle quite a few umber hulks here. The 2 entrances and the door in the middle are connected and open/close in pairs.

6 - The Kurtulmak crystal. You'll have to defeat a horde of kobolds and imps (easy fight) to get a shard of the crystal that you'll need later on to access the upper levels.

7 - You'll encounter a horde of gibberlings here. You can find the following scrolls by scouring the room: Simulacrum, Spirit Armor, and Monster Summoning III.

8 - The vampire Dace resides here in the coffin. Kill him, stake him, and then get his hand. You'll need it to access the upper levels.

9 - This is just an empty library, but you can grab some cash and scrolls: Ray of Enfeeblement, Power Word: Stun, and Finger of Death.

10 - Drop the skeletons, mummies and lich in this room and then grab the Cleric's Staff +3.