Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison (Air Plane)
Athkatla
Waukeen's Promenade
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Bridge District
Astral Prison
Slums District
Copper Coronet
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Graveyard District
Bodhi's Lair 1 (Chp. 6)
Bodhi's Lair 2 (Chp. 6)
Crypts
Southern Crypt
Docks District
Harper Hideout 1
Harper Hideout 2
Shadow Thieves' Guild 1
Shadow Thieves' Guild 2
Shadow Thieves' Guild 3
Temple District
Sewers
Mind Flayer Area
Mekrath's Lair
Cult of the Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Government District
City Gates
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4



Windspear Hills
Windspear Hills 1
Windspear Hills 2
Windspear Hills 3
Windspear Hills 4
Umar Hills/Temple Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum (Spellhold)
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanesselar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
Forge
Cromwell's Forge




1 - You'll need to pass through a secret door to get into this room, but you'll be able to pull a lever that opens the door to room #2 once you're inside.

2 - After pulling the lever in area #1, you can enter this room. After dispatching the monsters, grab the Mithril Tokens... you'll need them for area #8.

3 - This room has a pond in the middle and three statues along the wall. You can grab a Mind Flayer painting, a minotaur horn, and some Mithril Tokens in the pond, and a Troll, Umber Hulk, and Djinni painting from each of the statues. The statues are trapped, however, so use caution. These paintings are used to open the rooms in area #6. The horn is used to open the door in area #5. The tokens are used for area #8.

4 - You can find one of the minotaur horns needed to open the door at area #5 in this room, along with some more Mithril Tokens.

5 - There is a statue of a minotaur here. You will need both minotaur horns (from areas #3 and #4) in order to open the door in this room. The door leads up to some Asylum tests.

6 - There are 4 "doors" in this room, each requiring a painting from area #3. If you have the appropriate painting, you can pass the door. You will fight a Mind Flayer in one room (which drops the Flame of the North), a Troll in one room (which drops Malakar +2), and an Umber Hulk in one room. The third door leads down a hallway to areas #7 and #8.

7 - This room has a chest and some golem guards. Open the chest, fight the golems. Inside, you'll be able to grab yourself some more Mithril Tokens for area #8 and the Gesen Bow String, which is used to construct the Gesen Short Bow.

8 - There is a very strange machine in the middle of this room. You can put Mithril Tokens into it to obtain different items. If you put 5 tokens in the machine, you'll get a pair of Boots of Grounding, 10 tokens will get you Boots of the North, 15 tokens will get you Boots of Speed, and 20 tokens will get you the Jester's Chain +4.