Windspear HillsWindspear Hills 1Windspear Hills 2 Windspear Hills 3 Windspear Hills 4 Umar Hills/Temple RuinsUmar HillsTemple Ruins 1 Temple Ruins 2 Temple Ruins 3 Asylum (Spellhold)Asylum 1Asylum 2 Asylum Dungeon 1 Asylum Dungeon 2 Asylum Dungeon 3 The UnderdarkThe UnderdarkUst'Natha Kuo-Toa Dungeon Mind Flayer Dungeon Beholder Dungeon SuldanesselarSuldanessellarElven Palace 1 Elven Palace 2 Other AreasTrademeetDruid Grove Brynnlaw Sahuagin City Elven Camp Forest of Tethyr Small Teeth Pass North Forest Hell ForgeCromwell's Forge |

1 - Bodhi will let you loose in the Asylum Dungeon, starting here. You'll be able to pick up Imoen again as well. 2 - In this room is a puzzle involving putting a bunch of strange items in the hands of the statues around the room. Here is the order that they need to go, starting with the statue to the left of the door and continuing left - Star Medallion, Gold Circlet, Worn Out Boots, Water, Sundial, Sun Medallion, Sword Medallion, Gagged Head, Mirror, Hourglass, Skull. After you complete this puzzle, open up the chest again to grab your spoils. You'll find a Dusty Rose Ioun Stone and the Sapphire Stone needed for room #3. 3 - When you click on this portal, you'll be forced to fight depending on whether or not you're holding certain stones found in the dungeon. You can have an opal, ruby, or sapphire, any of them will cause a reaction. Upon using the sapphire, a djinni will appear and give you the Doomplate +3. 4 - Another pile of riddles to overcome. Each time you click on the stone faces, you'll be presented with a question. Here is a list of the answers, listed in order from the top right face - Stars, Darkness, A Candle, A Coffin, Fire, Ice, Shadows, Sponge, Breath, Fish, Secret, Hole. After you've answered all the questions correctly, you'll get a Ring of Regeneration. 5 - This is a nasty trap. If you don't walk along the south wall, the walls will smash you character. Instant death. 6 - Probably the most useful item in the game, you can grab the Bag of Holding in this room. There is also the Opal for room #3 and a Rogue Stone here. 7 - This corridor leads to the Asylum Dungeon 3, where you can grab the Kurtulmak's Shard from the kobolds that reside there. You'll also battle Dace Sontan, whose hand you'll need to open area #8. 8 - This path leads to Asylum Dungeon 2, but you'll need Dace Sontan's hand in order to pass through. You can fight Dace by travelling to the next area of this dungeon at area #7. |