Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison (Air Plane)
Athkatla
Waukeen's Promenade
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Bridge District
Astral Prison
Slums District
Copper Coronet
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Graveyard District
Bodhi's Lair 1 (Chp. 6)
Bodhi's Lair 2 (Chp. 6)
Crypts
Southern Crypt
Docks District
Harper Hideout 1
Harper Hideout 2
Shadow Thieves' Guild 1
Shadow Thieves' Guild 2
Shadow Thieves' Guild 3
Temple District
Sewers
Mind Flayer Area
Mekrath's Lair
Cult of the Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Government District
City Gates
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4



Windspear Hills
Windspear Hills 1
Windspear Hills 2
Windspear Hills 3
Windspear Hills 4
Umar Hills/Temple Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum (Spellhold)
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanesselar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
Forge
Cromwell's Forge




1 - Bodhi will let you loose in the Asylum Dungeon, starting here. You'll be able to pick up Imoen again as well.

2 - In this room is a puzzle involving putting a bunch of strange items in the hands of the statues around the room. Here is the order that they need to go, starting with the statue to the left of the door and continuing left - Star Medallion, Gold Circlet, Worn Out Boots, Water, Sundial, Sun Medallion, Sword Medallion, Gagged Head, Mirror, Hourglass, Skull. After you complete this puzzle, open up the chest again to grab your spoils. You'll find a Dusty Rose Ioun Stone and the Sapphire Stone needed for room #3.

3 - When you click on this portal, you'll be forced to fight depending on whether or not you're holding certain stones found in the dungeon. You can have an opal, ruby, or sapphire, any of them will cause a reaction. Upon using the sapphire, a djinni will appear and give you the Doomplate +3.

4 - Another pile of riddles to overcome. Each time you click on the stone faces, you'll be presented with a question. Here is a list of the answers, listed in order from the top right face - Stars, Darkness, A Candle, A Coffin, Fire, Ice, Shadows, Sponge, Breath, Fish, Secret, Hole. After you've answered all the questions correctly, you'll get a Ring of Regeneration.

5 - This is a nasty trap. If you don't walk along the south wall, the walls will smash you character. Instant death.

6 - Probably the most useful item in the game, you can grab the Bag of Holding in this room. There is also the Opal for room #3 and a Rogue Stone here.

7 - This corridor leads to the Asylum Dungeon 3, where you can grab the Kurtulmak's Shard from the kobolds that reside there. You'll also battle Dace Sontan, whose hand you'll need to open area #8.

8 - This path leads to Asylum Dungeon 2, but you'll need Dace Sontan's hand in order to pass through. You can fight Dace by travelling to the next area of this dungeon at area #7.