Windspear HillsWindspear Hills 1Windspear Hills 2 Windspear Hills 3 Windspear Hills 4 Umar Hills/Temple RuinsUmar HillsTemple Ruins 1 Temple Ruins 2 Temple Ruins 3 Asylum (Spellhold)Asylum 1Asylum 2 Asylum Dungeon 1 Asylum Dungeon 2 Asylum Dungeon 3 The UnderdarkThe UnderdarkUst'Natha Kuo-Toa Dungeon Mind Flayer Dungeon Beholder Dungeon SuldanesselarSuldanessellarElven Palace 1 Elven Palace 2 Other AreasTrademeetDruid Grove Brynnlaw Sahuagin City Elven Camp Forest of Tethyr Small Teeth Pass North Forest Hell ForgeCromwell's Forge |

1 - Upon entering the Astral Prison from the basement of the Five Flagons Inn, you'll be jumped by a whole bunch of bounty hunters. Dispatch them, and you'll find yourself a Two Handed Sword +1, a Pixie Prick +3, Boots of Speed, Melodic Chain +3, a Wand of the Heavens, Bracers of Defense AC 8, Leather Armor +1, a Small Shield +1, and a Cloak of the Shield. Not bad, eh? Additionally, keep in mind that throughout the whole Astral Prison are pulsating holes that will transport you to a cell with thralls who attack you. These will be disabled, however, once you destroy the Control Orb at area #2. 2 - Here you'll find a hot pit of flames in the middle of the room. If you've killed the Master of Thralls in room #5, you can bring his Mastery Orb here and destroy it. Upon its destruction, all of the slaves will be free. 3 - You'll be attacked by more thralls here, along with a wyvern in the room behind them. The female thrall drops some nice items, however... Kundane +2, a Ring of Protection +1, and Gauntlets of Weapon Skill. 4 - This room provides a pretty intense battle. You'll be faced with fighting the Warden, some thralls, and some golems. After you've taken care of them, you can grab yourself the Wave Shaft (used to forge the Wave Halberd +4), Adjatha the Drinker +2, some gold, and the prison cell key needed to release Haer'Dalis and his friends. 5 - The Master of Thralls resides in this room. If you didn't have much trouble in room #4, then this room will be pretty easy. Kill him, and then grab the Mastery Orb and Staff of Air +2. You can bring the Mastery Orb down to room #2 and throw it into the flaming pit if you'd like to get yourself some more experience. 6 - Haer'Dalis and his fellow actors are locked up here. If you've killed the Warden in area #4, then you should have the prison key. As soon as you arrive, Raelis (Haer'Dalis' friend) will begin casting a spell to gate your party out of the prison. |