Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison (Air Plane)
Athkatla
Waukeen's Promenade
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Bridge District
Astral Prison
Slums District
Copper Coronet
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Graveyard District
Bodhi's Lair 1 (Chp. 6)
Bodhi's Lair 2 (Chp. 6)
Crypts
Southern Crypt
Docks District
Harper Hideout 1
Harper Hideout 2
Shadow Thieves' Guild 1
Shadow Thieves' Guild 2
Shadow Thieves' Guild 3
Temple District
Sewers
Mind Flayer Area
Mekrath's Lair
Cult of the Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Government District
City Gates
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4



Windspear Hills
Windspear Hills 1
Windspear Hills 2
Windspear Hills 3
Windspear Hills 4
Umar Hills/Temple Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum (Spellhold)
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanesselar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
Forge
Cromwell's Forge




1 - Upon entering the Astral Prison from the basement of the Five Flagons Inn, you'll be jumped by a whole bunch of bounty hunters. Dispatch them, and you'll find yourself a Two Handed Sword +1, a Pixie Prick +3, Boots of Speed, Melodic Chain +3, a Wand of the Heavens, Bracers of Defense AC 8, Leather Armor +1, a Small Shield +1, and a Cloak of the Shield. Not bad, eh? Additionally, keep in mind that throughout the whole Astral Prison are pulsating holes that will transport you to a cell with thralls who attack you. These will be disabled, however, once you destroy the Control Orb at area #2.

2 - Here you'll find a hot pit of flames in the middle of the room. If you've killed the Master of Thralls in room #5, you can bring his Mastery Orb here and destroy it. Upon its destruction, all of the slaves will be free.

3 - You'll be attacked by more thralls here, along with a wyvern in the room behind them. The female thrall drops some nice items, however... Kundane +2, a Ring of Protection +1, and Gauntlets of Weapon Skill.

4 - This room provides a pretty intense battle. You'll be faced with fighting the Warden, some thralls, and some golems. After you've taken care of them, you can grab yourself the Wave Shaft (used to forge the Wave Halberd +4), Adjatha the Drinker +2, some gold, and the prison cell key needed to release Haer'Dalis and his friends.

5 - The Master of Thralls resides in this room. If you didn't have much trouble in room #4, then this room will be pretty easy. Kill him, and then grab the Mastery Orb and Staff of Air +2. You can bring the Mastery Orb down to room #2 and throw it into the flaming pit if you'd like to get yourself some more experience.

6 - Haer'Dalis and his fellow actors are locked up here. If you've killed the Warden in area #4, then you should have the prison key. As soon as you arrive, Raelis (Haer'Dalis' friend) will begin casting a spell to gate your party out of the prison.