Full Area Map
Full Area Map
Overland Locations
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Beregost
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Firewine Bridge
Firewine Dungeon
Friendly Arm Inn
Gnoll Stronghold
Gullykin
High Hedge
Larswood
Nashkel
Peldvale
Temple
Ulcaster
Ulcaster Dungeon
Nashkel Mines
Nashkel Mines 1
Nashkel Mines 2
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Nashkel Mines 4
Nashkel Mines 5
Nashkel Mines 6
Cloakwood Forest
Cloakwood Forest 1
Cloakwood Forest 2
Cloakwood Forest 3
Cloakwood Forest 4
Cloakwood Mines
Cloakwood Mines 1
Cloakwood Mines 2
Cloakwood Mines 3
Cloakwood Mines 4
Cloakwood Mines 5
City of Baldur's Gate
Baldur's Gate (Central)
Baldur's Gate (E)
Baldur's Gate (NE)
Baldur's Gate (N)
Baldur's Gate (NW)
Baldur's Gate (SE)
Baldur's Gate (S)
Baldur's Gate (SW)
Baldur's Gate (W)



Baldur's Gate Sewers
Sewers (Central)
Sewers (E)
Sewers (W)
Undercellar
Return to Candlekeep
Candlekeep
Candlekeep Catacombs 1
Candlekeep Catacombs 2
Candlekeep Catacombs 3
Final Areas
Wyrm's Crossing(Chap.7)
Baldur's Gate (E)
Baldur's Gate (NE)
Baldur's Gate (N)
Baldur's Gate (SE)
Baldur's Gate (S)
Baldur's Gate (SW)
Undercellar
Thieves' Warrens
Undercity
Wilderness Zones
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
A15
A16
A17
A18
A19
A20
A21



Undercity




This old area used to shelter a city which was here before Baldur’s Gate was built, so it was really built on its ruins. Nowadays, however, everything is in ruins and undead inhabit it. The only building still standing is an old Temple of Bhaal where Sarevok and his acolytes have fled. You’ll have to follow them and kill Sarevok, your half-brother. This is the final fight and will end-up Baldur’s Gate.

1- RAHVIN, GORF, CARSTON, SHALDRISSA, WUDEI AND HASEO:

This party has been hired by the Iron Thorne to hunt down Sarevok and kill him for all the damage he has done to the organization. Whatever you say they decide to fight you as well to get a little bonus. The fight is rather hard as Gorf is a big Ogre, Rahvin and Carston are archers, Shaldrissa is a mage, Wudei is a druid and Haseo is a Fighter/Mage. Your biggest threat comes from Rahvin himself, since he shoots Arrows of Detonation(2 of them, can kill most of your party!). Carston too shoots magic arrows. The mages are a bit annoying but there is nothing to report on their side. Your best bet for this fight is to stay out of their LOS and to roast them with a Wand of Fire. It’s not very exciting but you’ll need all your forces for the final fight which is coming up. Once it’s done you get 11000 Exp. and the following loot: Pearl, 2 Plate Mails, Traveler’s Robe, 2 Rings of Protection +1, Studded Leather +1, Long Sword +1and the following arrows(if you’re quick enough!): 10 of Fire, 10 of Biting, 10 of Ice, 2 of Detonation, 10 of Piercing and 20 Arrows +2.

2- TAMOKO:

If you have met her both in the Eastern and South-Western parts of Baldur’s Gate and that the dialog went well, you’ll meet Tamoko once more here. She tells you that Sarevok knows of her treachery and that she must fight you to regain his trust and attention. She also says that whatever happens she still loses: if she kills you Sarevok will go on bigger quests and if she dies, well she dies. If your PC has a high charisma you can convince her not to fight(choices: 1-3-2) and Tamoko then understands how foolish she was and warns you against Sarevok’s followers who still don’t see that he is rotten because of himself and not only because of his divine blood. You can also fight her for 5000 Exp and the following loot: Full Plate Mail +1, Flail +1 and Large Shield +1.

3- TEMPLE OF BHAAL:

And now here you are: the final fight of Baldur’s Gate! Prepare well for the fight: drink all the potions you need and cast all the protection spells you know on your party. Also take care of disarming the traps around the room before the fight begins (note: the traps in the center of the room cannot be disarmed). Summon monsters and undead (as many as you can) to hold back your enemies. Once you’re ready, go to the back of the room with one of your party members and challenge Sarevok. Then back-off to the first half of the room. There are 4 total enemies you’ll have to fight: Sarevok (fighter), Tazok (fighter), Semaj (mage) and Angelo (fighter/mage). You only need to kill Sarevok to win the game, so you might as well concentrate your efforts on him. Use the summoned monsters to hold him back and target him with missile weapons at the same time. Summon more monsters as the fight advances. Eventually Sarevok dies and you win the game. Note that killing Semaj (use Arrows of Dispelling to remove his protection spells) makes the fight easier as he is an annoying mage who casts such things as Stinking Cloud, Web, Greater Malison and Cloudkill. If you decide to kill Sarevok’s associates you get 16800 Exp. but it doesn’t really matter. They only have some minor loot on them.

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G. Ghouls, Ghasts
S. Skeleton Warriors
U. Skeletons, Zombies