Baldur's Gate SewersSewers (Central)Sewers (E) Sewers (W) Undercellar Return to CandlekeepCandlekeepCandlekeep Catacombs 1 Candlekeep Catacombs 2 Candlekeep Catacombs 3 Final AreasWyrm's Crossing(Chap.7)Baldur's Gate (E) Baldur's Gate (NE) Baldur's Gate (N) Baldur's Gate (SE) Baldur's Gate (S) Baldur's Gate (SW) Undercellar Thieves' Warrens Undercity Wilderness ZonesA1A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 A16 A17 A18 A19 A20 A21 |

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Nashkel Mines 3
The Nashkel Mines are potentially dangerous since they have been overrun by Kobolds. Thought they are easy to fight, they come in great numbers and their arrows sometimes strike true and cause some damage to your party. In the lower levels, watch-out for traps and Kobold Commandoes, who fire Arrows of Fire. 1- MINER BELDIN: You enter level 2 of the mines at this spot. Miner Beldin asks you to protect him from some “demons” who are after him. The demon appear as soon as the dialog is over. 2- MINER KYLEE: 200 Exp. for returning his Dagger(the one Miner Dink gave you on level 1). He also tells you that the mine has been overrun by Kobolds, if you hadn’t yet noticed… 3- KOBOLDS: These Kobolds have bottles of a liquid used to plague the iron. This suggests that the source of the problem lies deeper inside the mines. 4- ENTRANCE TO LEVEL 3 ------------------------- K. Kobolds |